blitzbrained: that can't be made (Default)
What's this then

An interest check for a future tabletop campaign! This will rely on the use of the Valorous Foes release so uh, not for A WHILE YET, but still.

This one is set in the world of Monster Hunter, a wild world where at any given moment a giant monster can fucking trash your shit in record time. Scary!

OK SPILL THE DEETS

This world is a world where monsters live and roam. People coexist with these fierce beasts, some in isolated places far from other races and some in the heart of the wilderness with what they have. Forest, plain, sea and mountain; all these places and more are inhabited, in small pockets, by different peoples.

But the world is far from safe, and people must trade. People want to understand more about the world around them. Or perhaps they simply want to live their lives in relative peace.

That is where you, and so many others, come in. You are a hunter, a person who - in some way or another - has dedicated their life to driving off monsters. Whatever you took up your weapons for, it is your duty to defend those who look to you for protection and to do what you can.

Monsters are fearsome. They spit fire, unleash claws and fangs and vile toxins upon intruders to their territories. But they can learn to respect power, to recognise those who save them, and - in some very special cases - become faithful partners to fight by your side.

The Guild and its branches acknowledge the courage of all those who become hunters. No matter your reasons, it is you and others like you who the Guild depends upon in order to fulfill the cries for help that fill Guild mailbags every day. It is you, and people like you, who defend the borders, who soothe the ordinary people, who gather information; who swallow their fears and go out to face crushing injury and the very real possibility of death.

You are a hunter. Your reasons, your motivations, how you handle the hunt - those reasons are your own.

Darkness is brewing in deep places. Monsters that have only been spoken of in legend, fairytales passed down from long ago, are starting to stir.

Whatever is happening, it falls on the shoulders of you - and your new companions - to find it. If possible, to stop it.

Can you stand against this new threat? Or will you break?

There's only one way to find out.

ARE YOU INTERESTED IN MY SUPER MELODRAMATIC SPIEL? Still here? Right, here's the form.


Name and Plurk Handle:
Character concepts: Who is your character? What is your character? Why do they beat up monsters? All that good stuff. As many concepts as you like!
Setting and Game Questions: Got any questions? Are you unfamiliar with Monster Hunter? Anything unclear? ASK AWAY, there's plenty of time!
A cool pic of your favourite monster: You can pick a monster hunter monster but you can also just pick whatever the fuck you want I'm not your mom
blitzbrained: that can't be made (Default)
What the fuck is this

It's a tabletop campaign duh

Jokes aside, this is a campaign set in the world of Shovel Knight, a rambunctious age where knights of all stripes abound, shenanigans happen, and nobody is really that sure what the technology level is??

In another place and time, this might involve the story of a certain knight who turned to simpler ways after the death of his partner, and a certain tower that rose in infamy and covered the land in darkness.

This is not that place or time so let's just skip ahead a bit.

WHAT IS MY CHARACTER DOING TELL ME

You are a Something Knight on a journey to fight in a legendary tournament that will, if you are crowned winner, grant you your heart's desire.

However, you must have a certain charm to be entered as a legitimate participant.

Player characters can start with this charm - be sure to include how they got it in the first place.

They can also not start with a charm, and be looking for one. Mug someone for it you know you want to

Charms can be taken. Charms can be given. They can be stolen. Pried from someone's cold dead corpse, et cetera. Charms attract trouble (but thankfully the effect does not compound if multiple charms are within the same area), as if you're being tested for the right to enter.

It's much safer to travel in groups than a knight alone, despite the dangers and suspicion such a journey brings. But it begs the questions:

What will you do when the time comes for you to part?

How far are you willing to go to ensure you can obtain your heart's desire?

For if anyone knows anything about the tournament, it is this:

There can only be one winner.

Are you interested? FILL OUT THIS FORM HELLO

Name and Plurk Handle:
General availability - what times and days would you consistently be able to make game?:
Character concepts: GIMME YOUR KNIGHTS. Go into as little or as much detail as you like. Do they have real names? Do they not? What is their deepest darkest 'i would absolutely shank a motherfucker' heart's desire?
Setting and Game Questions: Do you have any questions? I WILL DO MY BEST TO ANSWER.
One fact about the tournament in question:

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blitzbrained: that can't be made (Default)
Ruka

November 2016

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