blitzbrained: that can't be made (Default)
Ruka ([personal profile] blitzbrained) wrote2016-03-05 08:15 pm

atelier dusk/monster hunter game

monster hunter but with an added alchemy system/resource gathering element to allow characters to have a slightly higher level of tech (being able to synthesize, analyse and build more advanced structures and devices from monster parts and ingredients with traditional cauldron alchemy and copying/salvaging/repairing bits and pieces from unearthed ruins.

-character concepts would be able to pull from ancient civilisation technology, but they'd have to be very old and in some cases in need of repair, like robots)

synthesising itself can be handwaved but characters will at least need to log out grabbing what they need/traveling out/being accosted by weather or monsters or what have you. ingredients are rarely in places that can be easily gathered- characters need to bring along appropriate tools to harvest, climb trees, fight off monsters who are threatening to eat them, etc.

Alchemists are able to make new items to help with the hunt; think dust of life, steam bombs, etc. Portable powders, edibles, bombs, and such to help hunters' quality of life while they're out traveling. They can also help expand the town with their inventions and such, as well as make medicine.

Even making food with alchemy is possible (though you might have to fight the cooks for ingredients...)

characters would be braving wild seasonal weather (the setting concept so far is a tropical rainforest basin surrounded by mountains) and monsters to build and expand a frontier town in the wilderness

naturally, they'd be hunting and discovering new monsters (canon ones from the MH games will be present, but there will be a way to submit 'evidence' such as behaviour, tracks, things a monster has left behind, etc for new monsters that will be catalogued and eventually result in an encounter with a player-created monster)

-there would need to be a dedicated mod for NPCing monster encounters on player request and for events

they'd also be exploring and changing the terrain, making it easier for supplies to be sent back and forth or airships to dock rather than dropping characters via ladder as well as establishing contact with other people who might happen to be in this unexplored land (monster riders, other hunters, lynians, etc)

blueprints, ancient tech and other remains of ancient civilisation can be discovered

so basically low fantasy adventure and SoL exploration game

no network, since characters are all crammed in the same place together.

AC would be at least one finished 'major' log a month (whether it's hunting big game, exploring, treasure hunting, spelunking, gathering ingredients, etc.) and evidence (threads with a comment count?) that the character was also doing something else, like small monster hunters or basic gathering or like TALKING TO PEOPLE OR RESTING; small hunts can be handwaved

finished logs can be cashed in at AC time to build structures. each log = 1 quest, and each structure depending on complexity and size is worth a certain amount of quests and in some cases requires certain monsters to be logged in a hunt, so people can cooperate to build important structures quickly

-structures are logged under 'personal' or 'town': either characters can put their quests into something they personally want, or use it to contribute to building the town.

-other characters can use their AC points to help others!

area maps will indicate where ingredient types can be found for alchemy/building + what monsters are likely to be found there as well as monster behaviour for that month changing what's available

rarer ingredients = stronger monsters = characters travel farther to reach an area

characters can be shopkeepers! each ingredient type and rarity tier will have an estimate of income for selling; characters who want to sell weapons or armor have similar estimates

the guild pays out a similar estimate per fortnight/month?? of time spent in the frontier town and pays extra for quests completed, so characters have a vague estimate of money and players don't necessarily have to number crunch because down that way madness lies

can use their zenny to buy or request certain things from the caravan that comes fortnightly, like creature comforts, personal effects from home, etc. paying for shipping costs, essentially. they can also commission certain equipment or pay for assistants that will become player-hired NPCs that the player will 'control' to some degree (ie, a felyne sous chef for a character who is a cook, or a young wyverian assistant who's trained as a blacksmith for weapons manufacture).

travel times are important - characters may spend a whole month out of town and unreachable if they travel far enough, or they want to spend time out to make contact with new villages

new characters apping into the game, depending on backstory, can be introduced through other people's quests and not just through fortnightly/monthly caravan dump

monthly mod posts will include special missions from the guild or event hunts that involve more than the usual 4-man quest (such as an event log to drive off a giant monster threatening to crush the town)

"I would say, rate each monster with 1 - 5 stars worth of difficulty, and players need to have fought x many 1monsters to qualify for 2 and so on

Do one 1star to qualify for 2stars, and then maybe 2 more 1stars or one 2star to qualify for 3stars, and so on

But no repeat monsters allowed

So you do all that and then hit the high rank wall at 5 * or something"

monster urgents are grouped by people waiting to rank up - processed monthly

Characters need a hunting log/thread tracker that keeps track of what they've hunted so far/their rank

Areas are rated with a danger meter of 0 to however many stars, to signify the strength of the monsters in that area and the danger level of the area. Characters can sneak out without the appropriate star levels, but the monster mod will take care of NPCing encounters at that level.

A character's equipment and weapon has a value in [x weeks of income] and is rated by quality tier. Assumed upkeep unless stated otherwise.

Characters can issue their own quests on the notice board, description, title and all, or simply ask other characters to help them. They're allowed to pick from what monsters are currently known to be available if they want a target quest, but mostly picking areas and asking for help with items/small monster slaying/etc will work fine.

Ingredient Categories:
Plant
-Fruit
-Vegetables
Bone
Ore

Edible
Nutritious
Poisonous
Explosive